package com.yanqu.road.entity.activity.hsisland;

import com.yanqu.road.utils.property.Property;

public class HsIslandReward {

    /**
     * 积分
     */
    private long score = 0;

    /**
     * 奖励
     */
    private Property reward = new Property();

    /**
     * 连胜奖励.pvp专属
     */
    private Property moreWinReward = new Property();

    /**
     * 积分加成比例
     */
    private int scoreAddRate = 0;

    /**
     * 奖励加成比例
     */
    private int rewardAddRate = 0;


    public long getScore() {
        return score;
    }

    public void setScore(long score) {
        this.score = score;
    }

    public Property getReward() {
        return reward;
    }

    public void setReward(Property reward) {
        this.reward = reward;
    }

    public Property getMoreWinReward() {
        return moreWinReward;
    }

    public void setMoreWinReward(Property moreWinReward) {
        this.moreWinReward = moreWinReward;
    }

    public int getScoreAddRate() {
        return scoreAddRate;
    }

    public void setScoreAddRate(int scoreAddRate) {
        this.scoreAddRate = scoreAddRate;
    }

    public int getRewardAddRate() {
        return rewardAddRate;
    }

    public void setRewardAddRate(int rewardAddRate) {
        this.rewardAddRate = rewardAddRate;
    }
}
